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The Equestrian Knights of Uma
EKU Shield EKU Brochure pdf

Overview:
The Equestrian Knights Of Uma™ is an interactive training system that enhances teamwork and dramatically reveals the vital necessities of collaboration, effective communication, leadership, accelerated decision-making, problem-solving, resource allocation and management, as well as planning within the successful organization.
EKU Parts Time constraints, deadlines, unforeseen obstacles, and natural group dynamics anchor this simulation to the realities of the workplace.

To bring the simulation to life, it is set in the year 392 A.D. Three teams set out pursuing individual objectives. The teams quickly realize that their unique objectives are all part of an overarching goal that will require a high degree of collaboration to accomplish. Resources, ideas, planning, and strategies must be shared in order to avoid annihilation by the Equestrian Knghts of Uma.™

Features/Specifications:
• CD-ROM with High-Impact Participant Intro; Comprehensive How to Set Up, Facilitate, and Debrief the Simulation Video; “Behind the Scenes” Interview with the designer, Sam Sikes; All Paper- Based Support Materials (Adobe Acrobat® PDFs).
• Each EKU System Accommodates Groups of 9-30 Participants.
• 2 Hours to Facilitate and Debrief.
• Durable, High-Impact Plastic Rolling Case.

EKUMore Information






Virtual World
VW Hand
EKU Brochure pdf

Overview:
Virtual World is a simulated journey that requires individuals and teams to develop new skills to go to new places. The successful team will learn to utilize what’s effective and to overcome what’s ineffective. They will encounter unexpected challenges and receive unbelievable rewards, and along the way everyone has fun.

Virtual World is a highly interactive process for group learning. Teams of up to 11 people quickly learn how to use a compass and then take a journey to discover a preset path. The experience is designed to last 4 hours; however, it can be extended easily into a full day. Some school systems divide Virtual World into 1hour sessions to accommodate their class schedules.

This innovative experiential exercise teaches new skills by mirroring circumstances faced in the workplace and in personal lives. The journey and the compass are used as metaphors. They illustrate the concepts of aligning individuals in the direction the organization is going and the principles that will guide them. The power of Virtual World emerges in the reflection process where participants review their behavior and performance, understanding the parallels to the “real-world”. They see that when faced with the pressure of time constraints, quality issues, and competition, many teams make hasty decisions that effect performance. The most effective teams set goals, plan together, delegate, share responsibilities, and have a common vision.

PLANNING AND GOAL SETTING
Virtual World shows that when faced with different possible solutions to the same task, many teams fail to plan and problem-solve efficiently. As we reflect on the journey, the debrief reinforces the critical importance that good planning and goal setting have on performance.

SHARED VISION
Participants are challenged to think in terms of “what is possible?” instead of “what is necessary to survive?” Participants leave will a clear vision that success begins with attitude, commitment, and a destination.

TEAMWORK
Communication, shared resources, roles, responsibilities, and focus on a common goal are all challenged throughout the Virtual World process. Reflection and the debrief of the activity shows the participants the need for commitment of the whole team to be successful and effective – especially when the pressure is on.

LEADERSHIP ROLES
Virtual World demonstrates that activity alone does not guarantee success. Virtual World challenges the group’s ability to reach decisions collectively. The successful team recognizes leadership roles change and evolve as the process continues. Who’s in charge and how the decisions are made and effectively communicated is put to the test throughout the process.

VW Parts AUDIENCE
As many organizations will attest, the benefits of Virtual World are many – it’s a big hit. Anyone in your organization can benefit from its powerful outcomes. It is especially valuable for company events that focus on effective teamwork. Teams of 2 to 11 people quickly learn how to use a compass and then take a journey to discover a preset path. The entire program can be facilitated in a half- or full-day.

IMPLEMENTATION
Virtual World was originally designed to use with corporate work teams and managers because it puts team members into situations where they have to work together to solve problems, make decisions, set goals, and practice leadership. Schools systems have embraced it because it integrates social skills with applied mathematics and cross discipline teaching.

Virtual WorldMore Information


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